Post by CAC001 on Dec 9, 2005 22:06:46 GMT -7
Ok, so I've came up with a few airsoft scenarios...mostly for a medium amount of people. I came up with each of them solely on my own, I tried not to base them off of any other scenarios that I know of, well, excluding the D-Day scenario. If you have any good ones, please post them here. Well, here they are-
D-Day
Players: 3-16
Teams: For every German, there are 2-3 Allied troops.
Weapons: Germans- weapons of choice Allies- spring guns only
Additional Information:
On a hill, position German forces on top (cover optional). The Allied troops try to charge up and gain control of the hill. There are no medics or healing.
Middle Eastern Crisis
A US Delta Special Forces team has been inserted into enemy territory. Their mission is to ambush a convoy transporting a VIP terrorist leader to a meeting. However, they were unaware of the guerilla force traveling parallel to the convoy, guarding it. The AH-64 Apache helicopter that was meant for squad support has been shot down by the guerilla force. Satellite images show that both pilots survived the crash, but the insurgents are closing in on them rapidly. The Delta team’s primary objective is now to rescue the downed pilots with minimal losses. Only then can they proceed to the convoy attack.
Teams: American: Chopper crew (2) and Delta team (4-8). Terrorist: guerrilla force (4-6), convoy escorts (4-6), and terrorist leader.
American Forces:
Weapons: Chopper crew- one spring pistol each, Delta team- weapons of choice and are allowed to bring weapons for the chopper crew.
Primary objective: Rescue downed pilots
Secondary objective: Capture VIP terrorist leader
Third objective: Return to drop zone with VIP leader and live pilots
Terrorist Forces:
Weapons: Half of force gets automatic weapons of choice, other half can have spring powered weapons of choice.
Primary objective: Neutralize chopper pilots
Secondary objective: Prevent VIP leader from getting captured
Third objective: Eliminate all American forces
Additional Information:
Downed pilots must be a minimum of 100 yards away from guerilla forces and the convoy at the start of the game. Delta force ‘drop zone’ must be a minimum of 100 yards away from downed pilots and 50 yards away from convoy in the beginning. The convoy must travel for 30 minutes, after 30 minutes, both the VIP leader and the convoy are safe from US attack.
Columbian Recon
A small Marine Recon squad has been dropped off in Southern Columbia. Their mission is to gather information on Columbian militia and their secret cocaine smuggling for a Columbian official that is supplying Cuban drug lords. But Intelligence had no idea how serious the situation had become. The official was now taking innocent civilians as prisoners for ransom. The team of Marines was very unequipped for the new mission; however they were the only American forces in the area, so they had to stop the militia from killing or taking any more hostages. Sources say that a group of militia is headed towards what Washington had found to be the rebel base. The team doesn’t have near enough firepower to take on the base, so while backup is on its way, it is the team’s objective to intercept the squad of militia and rescue the prisoners before the soldiers kill them. At the same time they must be swift and cautious due to militia patrols around the area.
Teams: Marine Recon squad (2-4), Militia prisoner escort (3-6), Militia patrol (1-3), and 3 helium balloons representing prisoners.
Marine Recon:
Weapons: weapons of choice
Primary objective: Rescue all prisoners alive
Secondary objective: Eliminate escort squad
Militia:
Weapons: weapons of choice
Primary objective: Escort prisoners to base, alive
Secondary objective: Eliminate all American forces
Additional Information:
Neither militia nor US forces can purposely shoot prisoners. The patrol must wait at the safe-zone (base) for 10 minutes before departing for rendezvous with the militia escort. The prisoner escort must be a minimum of 100 yards away from the safe-zone at the start of the game. The Marine squad must be a minimum of 50 yards away from the prisoner escort when the game begins. The militia must have a constant hold of prisoners, if one gets let go of, it is considered an escaped prisoner. Militia/Marines can hold a maximum of 2 balloons/prisoners per person.
©CAC 2005
D-Day
Players: 3-16
Teams: For every German, there are 2-3 Allied troops.
Weapons: Germans- weapons of choice Allies- spring guns only
Additional Information:
On a hill, position German forces on top (cover optional). The Allied troops try to charge up and gain control of the hill. There are no medics or healing.
Middle Eastern Crisis
A US Delta Special Forces team has been inserted into enemy territory. Their mission is to ambush a convoy transporting a VIP terrorist leader to a meeting. However, they were unaware of the guerilla force traveling parallel to the convoy, guarding it. The AH-64 Apache helicopter that was meant for squad support has been shot down by the guerilla force. Satellite images show that both pilots survived the crash, but the insurgents are closing in on them rapidly. The Delta team’s primary objective is now to rescue the downed pilots with minimal losses. Only then can they proceed to the convoy attack.
Teams: American: Chopper crew (2) and Delta team (4-8). Terrorist: guerrilla force (4-6), convoy escorts (4-6), and terrorist leader.
American Forces:
Weapons: Chopper crew- one spring pistol each, Delta team- weapons of choice and are allowed to bring weapons for the chopper crew.
Primary objective: Rescue downed pilots
Secondary objective: Capture VIP terrorist leader
Third objective: Return to drop zone with VIP leader and live pilots
Terrorist Forces:
Weapons: Half of force gets automatic weapons of choice, other half can have spring powered weapons of choice.
Primary objective: Neutralize chopper pilots
Secondary objective: Prevent VIP leader from getting captured
Third objective: Eliminate all American forces
Additional Information:
Downed pilots must be a minimum of 100 yards away from guerilla forces and the convoy at the start of the game. Delta force ‘drop zone’ must be a minimum of 100 yards away from downed pilots and 50 yards away from convoy in the beginning. The convoy must travel for 30 minutes, after 30 minutes, both the VIP leader and the convoy are safe from US attack.
Columbian Recon
A small Marine Recon squad has been dropped off in Southern Columbia. Their mission is to gather information on Columbian militia and their secret cocaine smuggling for a Columbian official that is supplying Cuban drug lords. But Intelligence had no idea how serious the situation had become. The official was now taking innocent civilians as prisoners for ransom. The team of Marines was very unequipped for the new mission; however they were the only American forces in the area, so they had to stop the militia from killing or taking any more hostages. Sources say that a group of militia is headed towards what Washington had found to be the rebel base. The team doesn’t have near enough firepower to take on the base, so while backup is on its way, it is the team’s objective to intercept the squad of militia and rescue the prisoners before the soldiers kill them. At the same time they must be swift and cautious due to militia patrols around the area.
Teams: Marine Recon squad (2-4), Militia prisoner escort (3-6), Militia patrol (1-3), and 3 helium balloons representing prisoners.
Marine Recon:
Weapons: weapons of choice
Primary objective: Rescue all prisoners alive
Secondary objective: Eliminate escort squad
Militia:
Weapons: weapons of choice
Primary objective: Escort prisoners to base, alive
Secondary objective: Eliminate all American forces
Additional Information:
Neither militia nor US forces can purposely shoot prisoners. The patrol must wait at the safe-zone (base) for 10 minutes before departing for rendezvous with the militia escort. The prisoner escort must be a minimum of 100 yards away from the safe-zone at the start of the game. The Marine squad must be a minimum of 50 yards away from the prisoner escort when the game begins. The militia must have a constant hold of prisoners, if one gets let go of, it is considered an escaped prisoner. Militia/Marines can hold a maximum of 2 balloons/prisoners per person.
©CAC 2005